Roblox Cframe Lookat. Returns a CFrame from position (x, y, z) with an orientation specified by the rotation matrix. lookAt(at: Vector3, lookAt: Vector3, up: Vector3) Answer this question Roblox Characters, Logos, Images, and Content are property of Roblox Corporation. Used with permission. About Us. About
Try using: YourPart.CFrame = CFrame.lookAt(YourPart.Position, Player.Position).
I am trying to make a script that activates when the mouse button is clicked and it would turn the part to the mouse with CFrame.lookAt.
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All,false) repeat task.wait()until workspace.Events:FindFirstChild("BeginAnimation").
Returns a CFrame from position (x, y, z) with an orientation specified by the rotation matrix. lookAt(at: Vector3, lookAt: Vector3, up: Vector3)
" CFrame.new( Vector3 pos, Vector3 lookAt )" is apparently deprecated (I don't know why they would do that with no easy/simple alternative)
Hi im making a tower defense game, and i want to tween the cframe.lookat() how do i do this easily?
Hi all, I've been trying to get CFrame.lookAt() to work using some tutorials, but I can't. Is there anything wrong with the code?
The feature request for CFrame.lookAt() is still relevant. According to DevHub documentation, this constructor was deprecated quietly somewhere
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i know this is sorta a duplicate but all the posts i found made no sense so i have a while loop that makes an npc look at the player but if the player goes